WINNER, OUTSTANDING WORK 2026 Green Room Awards — [ CONTEMPORARY & EXPERIMENTAL PERFORMANCE ] also nominated for — [ OUTSTANDING DESIGN, OUTSTANDING ACHIEVEMENT ]

DEVELOPING /

DEVELOPING /

[ LIVE ]

[ LIVE ]

LIVE NOW: DIAGRAMMATICA — WELLINGTON



Diagrammatica moves to the former supermarket inside Wellington Railway Station, Aotearoa, as part of Urban Dream Brokerage’s Station Series with KiwiRail.

PREVIOUSLY /

PREVIOUSLY /

Diagrammatica Melbourne / Wellington


2022 – Ongoing

Diagrammatica is a large-scale participatory artwork that transforms public space into a live, continually changing diagram.

Across two connected environments, people can watch an unfolding film and soundscape, follow its source and enter the space in which it is being made. Inside, small groups arrange hundreds of sculptural fragments. Their actions are filmed, transformed and transmitted back into the public space. Musicians respond to the image as an evolving graphic score.

Diagrammatica is at once a public installation, live drawing, durational performance, improvised concert and evolving archive. It has no fixed composition and no single division between artist and audience. The work exists through the relationships between its participants, collaborators, technologies and the site.

In 2026, Diagrammatica received the Green Room Award for Outstanding Work in Contemporary and Experimental Performance, with nominations for Outstanding Design and Outstanding Technical Achievement.


Making Space For Not Knowing

Diagrammatica began with diagrams: the visual languages physics, astronomy and music use to make unseen relationships thinkable. The project asks what happens when a diagram is no longer an image of a system, but becomes the system itself: something people can enter, handle, listen to and change.

Over three years, Strange Engine developed this proposition through sculpture, live image, spatial sound, improvised music and hosting. Knowledge is not held by any single object or discipline. It is relationally dispersed, emerging in the shifting spaces between sound, image, objects, site and people.

Nothing resolves into a final picture. Diagrammatica remains in motion, always reaching for meaning: a collective search for cosmology and connection.

Federation Square: Two Connecting Worlds


The first full public version was produced by Strange Engine with RISING and Fed Square in June 2025.

Above ground, a former shop in Fed Square’s Atrium became a free public cinema. Passersby encountered a fluid collision of live image and sound without initially knowing where it came from.

Three storeys below was Slot 9, an almost 50-metre concrete chamber buried between railway lines.

Every hour, a group of strangers was welcomed and led away from the familiar civic space, through locked doors and industrial corridors, and down into the bunker.

The journey was part of the work.

Participants were given time to watch, handle the components and become curious. They put on white coveralls and tool belts. They were reassured that nothing they could make was wrong. They entered together.

Hosting The Threshold


Participation can easily become another demand placed on an audience. Diagrammatica approaches it differently.

Nobody has to enter. Someone can watch the film for five minutes, lie on the floor and listen, return another day or choose to descend into the system. Each level of engagement is complete in itself.

For those who enter, hosting is a core artistic method. The hosts welcome, orient and pay attention. They offer possibilities rather than instructions. They step forward when uncertainty becomes inhibiting and withdraw when a group finds its own momentum.

The aim is not to tell people what to do. It is to create enough trust for them to discover what they can do.

Film And Sound


Rhian Hinkley (Diagrammatica film design), created a bespoke live camera process that bends time, movement and perspective. Actions are layered, delayed and returned to the space. A hand or object can appear in several moments at once. Physical activity becomes something between film, drawing and a moving painting, continually responsive but increasingly uncertain as an image of reality.

Madeleine Flynn and Tim Humphrey (Diagrammatica sound design), developed an equally responsive sonic architecture. Their custom, hyper-directional system takes information from the changing visual field and transforms it into sound distributed through the site. It also provides the platform through which guest musicians improvise.

A Platform For Other Artists


Central to Diagrammatica is its capacity to hold other artistic practices. It is not a closed composition, but a responsive platform that guest artists can enter, inhabit and change. Each brings another way of listening and making. A shift in rhythm, density or restraint moves through the sound, image, space and participants, altering the work as a whole.

These collaborations are not an accompanying program. They are part of how Diagrammatica thinks.

Across the Melbourne season, Madeleine Flynn and Tim Humphrey were joined by Golden Sands / Moses Carr & Ohmi (Lachlan Thompson) / Nadav Rayman / Aaron Wyatt / Kaylie Melville / Mindy Meng Wang / JP Shilo / Helen Svoboda / Flora Carbo & Winter McQuinn / Cat Hope / Genevieve Lacey & Marshall McGuire.

Wellington Railway Station Dec 2026


In late 2026, Diagrammatica moves to the former supermarket inside Wellington Railway Station, Aotearoa, as part of Urban Dream Brokerage’s Station Series with KiwiRail.

Melbourne depended on descent: a public image above and a concealed making space below. Wellington places the work directly in the current of an everyday transport hub.

Someone waiting for a train might encounter it for two minutes. A commuter might see it change across a fortnight. Someone else might stop, speak with a host and decide to enter.

The Wellington version retains two connected states: an open viewing environment facing the station and a making space beyond it. Pyramid Club is the project’s local music partner, connecting Diagrammatica with Wellington’s experimental and improvisational communities..

Strange Engine’s role

Diagrammatica could not be developed through a conventional production model. It moves between sculpture, live film, spatial sound, improvised music, participatory performance and public art. It also depends on spaces not designed to contain an artwork, and on encounters with people who may arrive without knowing that they are an audience.

Strange Engine formed the supporting structure around this unusual ecology. It held Jason Maling’s central proposition while creating room for artists from different disciplines to reshape the work through their own practices. Sound, image, spatial design, lighting, hosting and production were developed in relation to one another, rather than added as separate layers around a finished idea.

This required more than producing a season. Strange Engine supported a long period of experimentation, assembled the artistic and technical team, commissioned guest musicians, developed the hosting methodology and negotiated the practical demands of working in complex public sites. It connected the intimate experience of individual participants with the larger architecture, technology and public life surrounding them.

As Diagrammatica moves between cities, Strange Engine carries its artistic logic rather than a fixed staging. The camera system, sound field, public threshold, hosting and collaborator relationships are re-composed around each new site.


Strange Engine’s contribution:

Concept and artistic framework / Artistic direction / Platform design / Participatory dramaturgy / Hosting methodology / Interdisciplinary collaboration / Producing / Technical development / Artist commissioning / Public-space transformation / Touring and adaptation

Melbourne Artistic Team

Jason Maling — Lead Artist, Host and Component Maker

Madeleine Flynn & Tim Humphrey — Sound Design and Live Performance

Rhian Hinkley — Film Design and Live Performance

Chantal Marks — Spatial Design

Andrew Treloar — Workwear Design and Production

Katie Sfetkidis — Lighting Design

Torie Nimmervoll — Host and Component Production

Charlie Lee — Host and Workwear Production

Michaela Coventry / Sage Arts — Producer

Anna Schoo / Strange Engine — Executive Producer

Martyn Coutts — Outside Eye

Dan Milne & Liz Cox — Graphic Design

Robert Larson — Speaker Design Consultant

Mick Byrne — Online Session Archive

Tom McKeand — Technical Consultant

Lachie Careedy — Technical Support

Oliver Kennedy — Component Production Assistant


Presenting Partners + Supporters


Melbourne:Strange Engine /RISING /Fed Square /Creative Australia /City of Melbourne

Wellington:Urban Dream Brokerage /KiwiRail /Pyramid Club and the Sound and Light Exploration Society Charitable Trust / Wellington musicians and hosts / Strange Engine